Set visual depth to 24 for 32 bits-per-pixel devices on Win32. This allows
2005-10-13 Tor Lillqvist <tml@novell.com>
Set visual depth to 24 for 32 bits-per-pixel devices on
Win32. This allows gdk_drawable_real_draw_pixbuf() to use the
optimized composite_0888() function rather than the slower image
dithering functions to draw pixbufs (#313993, John Ehresman)
* gdk/win32/gdkimage-win32.c (_gdk_win32_new_image): Use
_gdk_windowing_get_bits_for_depth() to initialize
GdkImage::bits_per_pixel.
(_gdk_windowing_get_bits_for_depth): Return 32 bits for depth 24.
* gdk/win32/gdkpixmap-win32.c (gdk_pixmap_new): Use
_gdk_windowing_get_bits_for_depth() to initialize
BITMAPINFOHEADER::biBitCount.
* gdk/win32/gdkvisual-win32.c (_gdk_visual_init): Set
GdkVisual::depth to 24 even if GetDeviceCaps(BITSPIXEL) returns
32.